@startuml
sprite $fill_drip [48x48/16] {
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}


!define FA6_FILL_DRIP(_alias) ENTITY(rectangle,black,fill_drip,_alias,FA6 FILL_DRIP)
!define FA6_FILL_DRIP(_alias, _label) ENTITY(rectangle,black,fill_drip,_label, _alias,FA6 FILL_DRIP)
!define FA6_FILL_DRIP(_alias, _label, _shape) ENTITY(_shape,black,fill_drip,_label, _alias,FA6 FILL_DRIP)
!define FA6_FILL_DRIP(_alias, _label, _shape, _color) ENTITY(_shape,_color,fill_drip,_label, _alias,FA6 FILL_DRIP)
skinparam folderBackgroundColor<<FA6 FILL_DRIP>> White
@enduml